Launch an ARKit Project from Windows with a Mac Mini

PackagingResults: Error: Deployment failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game <Platform> <Configuration>

Now, that took me some time to figure, albeit it’s easier than you might think.

 

Idea:

I’ve got a Mac Mini in my local network which I wanted to use to compile iOS Projects from my Windows PC, since – as you know – for certain plugins likeĀ ARKit orĀ Location Services being involved you’ll need XCode to do the job of packaging. The reason is quite simple: Windows cannot work with the binaries required to access these features on an iOS device.
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