Neopixel & UE4 Series: The PoC

 

Another one of those weirdo Proof Of Concepts, but hey, someone has to do them. I think I just like breaking boundaries from a pure digital world into the real one. Controlling light always feels very rewarding and I might add that, if a game or entertainment would make use of my environment, e.g. control my room’s lighting based on the game- /visual’s atmosphere, I’d probably dig it.

 

Idea:

Syncing an LED strip’s brightness to a UE4 Point Light intensity. This is the first article of a series covering this idea, using only a Timeline to animate it.

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Dynamically changing the intensity of a Point Light

 

For quite some time I was off the idea that dynamically changing the brightness / intensity of a Light Actor wouldn’t work on mobiles. This aside, I set up a quick PoC (Proof of Concept) to toggle a light between two intensities, with a little flickering in it to make it.. I don’t know, I just liked the idea of a timeline in this flow.

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