Skip to main content

An Unofficial UE4 Mobile Blog

  • HOME

Tag: motion

Using Magnetometer data to rotate a Camera or Actors (iOS)

09/25/201709/29/2017 Marvin 1 Comment

One of the most impressive features I like about AR is the estimation of your device’s Point Of View. I always liked to have a direct feedback of real-world rotation/acceleration within your application, e.g. the tilt-feature in iOS homescreen is a subtle, but effective way to achieve that.

Read More

Who am I?

Passionate about 2D & 3D, currently working as an app- and interface developer in a German agency.

I love beauty that works.

Latest @amblicity

Tweets by @amblicity

Categories

  • Animation (1)
  • C++ (2)
  • Camera (1)
  • Communication (2)
  • Input Controls (2)
  • Lighting (2)
  • Setup (3)
  • Workflow (2)

Search this blog

Tags

accelerometer (2) adafruit (1) arduino (1) basics (1) blueprint (4) branch (1) c++ (2) certificate (1) coin (1) custom functions (1) dynamic (1) easing (1) flipflop (1) floating (1) gyroscope (2) installation (1) iOS (2) lerp (1) lighting (1) linear (1) mac (1) marble puzzle (1) motion (1) neopixel (1) nodejs (1) point light (1) powerup (1) remote (2) rotation (1) rsync (1) runtime (1) serproxy (1) smooth (1) tilt (1) ue4 (1) variables (1) windows (1) ws2812b (1) xcode (2)

Recent Posts

  • Neopixel & UE4 Series: The PoC
  • Remote Building a C++ Project for iOS with a Mac Mini
  • Calling a C++ Function with return value from a Blueprint
  • Launch an ARKit Project from Windows with a Mac Mini
  • Using your device’s Gyroscope to rotate an Actor

Disclaimer

Marvin Blase
hello@unreal-mobile.com

See Full Disclaimer

sparkling Theme by Colorlib Powered by WordPress